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neo render CHARACTER RIGGING neo rig NEO CHARACTER RIG Neo was created as a rigging exercise.
Modeled in Maya and sculpted in zbrush.
The rig was created using a procedural
rigging tool developed by Marc Thyng
for his MFA thesis project.
more on the procedural rig here

Neo features:
- Bendy and Stretchy controls
  (neck, back, arms and legs)
- IK/FK Controls and seamless switch
- Wrist control to simulate pronation
- Multiple resolutions of geometry
  for efficient high quality animations

neo rigging video - other formats -windows media video -quicktime -divx -youtube