CHARACTER RIGGINGneo rigNEO CHARACTER RIGNeo was created as a rigging exercise.
Modeled in Maya and sculpted in zbrush.
The rig was created using a procedural
rigging tool developed by Marc Thyng
for his MFA thesis project. more on the procedural rig here
Neo features:
- Bendy and Stretchy controls
  (neck, back, arms and legs)
- IK/FK Controls and seamless switch
- Wrist control to simulate pronation
- Multiple resolutions of geometry
  for efficient high quality animations